The Last of Us
Naughty Dog’s The Last of Us is a third-person adventure that walks a fine line between survival-horror and action. If Naughty Dog sounds familiar, it’s probably because you’ve played (or at least heard of) the Uncharted 6.8 spc ammo for sale series which, like this game, is a PlayStation exclusive.
There’s a lot this game shares with its gun-toting, treasure-hunting cousins. Naughty Dog, over the past several years, has been honing its craft of creating expansive, immersive worlds filled with breathtaking visuals, smart dialogue, and an engaging story. All of that carries over to The Last of Us, resulting in a game that (mostly) shines from its opening moments to the closing credits.
What makes the game so great? Well, where do I begin?
To me, one of the most important aspects of a game is story. The Last of Us tells the story of Joel, a middle-aged smuggler living in a world ravaged by a devastating outbreak of infectious fungus, and the AI-controlled Ellie, a fourteen-year-old girl whom Joel is tasked with delivering to a band of anti-military freedom fighters.
The game is decidedly dark, tackling some of the depths that humanity can sink to in the face of catastrophe. But, the real maturity of the storytelling means that shocking events and turns are never there just for shock’s sake. The Last of Us has an adult story to tell, and although it can be occasionally horrifying to watch as characters rob and kill one another for scraps of food and supplies, everything happens to set up how desperate this world is.
Like Uncharted, there’s a very cinematic feel here. But, The Last of Us also happens to be a game, and it succeeds there, too.
Combat is handled very well. One of the things that I appreciated the most was how limited supplies were. This isn’t a run-and-gun game. In fact, for most of the game, I was checking to see just how much ammo I had for my entire inventory of weapons. The game forces you to make smart decisions about how you approach combat.
To make up for the limited ammo, Joel is able to concoct a variety of offensive and defensive tools, including smoke bombs, Molotov cocktails, nail bombs, and shivs. Take those and combine them with Joel’s uncanny ability to listen to his environment to spot enemies (almost like sonar) and you have a recipe for some intense stealth combat.